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Open World Design Is Broken — Here's How the Best Studios Are Fixing It
FEATURE

Open World Design Is Broken — Here's How the Best Studios Are Fixing It

Yuki MoriMar 28, 20269 min

Ubisoft towers and map icons defined a decade of open world design. The studios breaking that mold are creating the most talked-about games of 2026.

For ten years, open world design followed a formula: large map, collectible icons, towers to unlock fog of war, and side quests that offered no narrative weight.

Games like Elden Ring, Breath of the Wild, and now Verdant Hollow have proven that emptiness, mystery, and genuine discovery are more powerful than density. The industry is slowly catching up.

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